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Thread Statistics | Show CCP posts - 6 post(s) |

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Posted - 2016.03.31 18:12:42 -
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CCP Larrikin wrote:Cl4ire Grube wrote:so we have to train "light fighters" and "support fighters" to keep using the **** we already were able to use before?? gg ccp Well support fighters don't exist now...so yes. As for the light fighters, yes you do. Sorry about that. We seeded it as soon as we could to try and give you guys lots of time to train it. It has to do with restrictions on how we can apply skill bonuses for fighters (and drones). I commented about this in the carriers thread here, but see more explanation in this reply here. OK, makes more sense that there's a technical reason for a new skill. But why not move the existing Fighters skill bonus into ship role bonuses, or just buff the fighters?
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Circumstantial Evidence
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Posted - 2016.03.31 20:30:17 -
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Soleil Fournier wrote:CCP Larrikin wrote:Hey Mates,
We've tweaked the bonuses & stats a little. We've upped the damage bonus of the Nyx and Hel up to 10% per level, and brought the amount of shield/armor a little closer together between the Aeon/Nyx & Wyvern/Hel.
Let us know what you think :) Doesn't fix the Nyx problem, but it does help. One: Hel can afford more DDAs, so it now out-damages the Nyx while having only a slightly lower tank. If nyx drops one tank mod to add 1 DDA, it willl have less tank than the hel, and the hel probably still out damages it because it will have at least 2 DDAs. Nyx simply can't match it. . This becomes a debate about balance philosophy: Should all capitals offer equal damage and tank, and just differ on role specializations, like ewar? |

Circumstantial Evidence
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Posted - 2016.03.31 21:21:41 -
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Soleil Fournier wrote:My point isn't about equal everything.
My point is why would you chose to fly a ship that has BOTH less damage and less tank? Or has significantly less tank for only 5% damage bonus?
It's about viability not equality. And right now even with the 10% damage per level the Nyx is not viable when compared to the other options available You may be right, in a 1v1. But what about Nyx other benefits?
-toughest fighters -largest fighter hanger
The new design offers a greater possibility of anti-fighter warfare... the higher damage possibility offered by other ships could be degraded in combat.
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Circumstantial Evidence
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Posted - 2016.03.31 21:54:04 -
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Soleil Fournier wrote:This is a fleet issue. Supers rarely if ever 1v1 anything.
And when alliances are choosing their fleet setups, a bigger hanger Bay or slightly tougher fighters do not factor into the equation. It's all about tank and damage and capability on the field. Bigger hanger Bay is ancillary at best.
The nyx (and hel) will be secondary choices by default due to damage caps on citadels and the need to tank them for 30 minutes. But they should still bring value on the battlefield in fleet fights. But if u want damage, you would choose the hel. Where does that leave nyx's? Logged off and unused. In a fleet engagement, someone could be running anti-fighters, chopping up DPS. I don't really know how this will play out in advance... I'm just thinking about the saying regarding what happens to plans in war ;) |
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